“War is upon us. Packed with offensive and defensive mechanics, Masters can Disrupt opponents, force others to fight on their behalf, or protect themselves with indestructible shields.”
This deck is an addition to the Base Game, acts as an additional deck to draw from during the Draw Phase, and is optional to use. Destroying another player allows you to steal their remaining Gems/Coins. The deck is heavily focused on offensive and defensive mechanics.
Activated when drawn. Disrupt cards do not accept Bribes. Activated Shields work against all incoming damage from Disrupt cards. Deflect also may be played by opponents when targeted by a Disrupt card.